I see the maps, and many of the ones you start off with have really huge provinces. And calvary can take out infantry a bit easier, with a 15% bonus on attack maybe.Ģ) Create more detailed maps. Cannons destroy walls, but can also get destroyed if left unprotected. Warships can sink other warships, as well as boats full of troops. You don’t need to go overboard, but three units I think HAVE to be added are the warship, the cannon, and the calvary. Here are some suggestions that would make the game a lot more detailed.ġ) Add more units. And don’t get me wrong, I love it! But this simplicity makes the game a bit repetitive. Provinces make gold, gold pays troops, troops get more provinces, etc. The game is very simple and straight to the point. I’ve been playing for about a year, give or take. Other than that, it’s a GREAT game, and I highly recommend it. It could present interesting challenges or obstacles - like, you could have to cross the danube, or sail up the nile to reach your destination. The price of walls should change with the population of the province.ĥ. But in places with only a population with 5,000 or less people, you still need to pay the full 70 gold to put up the walls. No matter where you are, walls cost 70 gold. You should be able to cross mountains - even if it might take an extended period of time and you might lose some troops on the way.Ĥ. In the game, mountains can not be crossed - which means they act like barriers that can’t be crossed. You should be able to attack a nation right after you break off relations with it.ģ. You have to wait 3 turns to attack, and then you lose the element of surprise, and give your opponent a chance to build up their defenses. You should be able to attack a country the turn after you break off an alliance/peace deal. My suggestion is just have the rainbow colors - no more different nations with the same color and slightly different shades.Ģ. Sometimes it’s hard to tell which nation is which because the colors are so similar. Make the colors for each nation more defined. The whole ability to make alliances with AI Nations offline is a good thing that many strategy games lack. If you could get back to me, even if it is to tell me that you don’t like my idea, that would be great! Although the game is great, because of its simplicity, in my opinion this would make modern era games much more interesting and dynamic. As for aircraft carriers, they allow fighters to land on them and go farther, ie as an invasion force. Bombing a tile would probably have the same affect as pillaging, but you don’t get money for it, and finally transport aircraft, basically it allows you to paratroop soldiers into an area within the aircrafts range. I wouldn’t change a thing, although I do have one suggestion, for modern scenarios, you should be able to build certain things on certain provinces, IE on coastal tiles, build a shipyard, which lets you build ships, such as destroyers, which are good at defending your shores, or maybe even making a blockade, or aircraft carriers, which I’ll explain in a second, and on inland tiles, build an airfield, I’m thinking generally three aircraft types, fighters, used for defense of the airspace, bombers, longer ranged aircraft used to bomb an enemy tile. Engaging music, sound effects and fantastic graphics. High score, playing statistics, achievements and multiplayer ELO-ranking. Empires including the Roman Empire, Carthage, Persia, Celts and Inca amongst others. Map editor and a central server to host and distribute player-modded bundles. Map scenarios including Europe, Colonization, Asian Empires, World Conquest and many more. Diplomacy management of economy & population. Cross-platform multiplayer & hotseat-Play including co-op team games. Challenging AI for single player games based on a genetic algorithm. Turn-based grand strategy game with maps & nations from all over the world. Are you ready for the challenge? Will your place be in the history books or in the mud? Assemble your armies, take on the world and achieve greatness in this epic historical strategy game. You forge alliances and together you take on your enemies. You do your best to keep your population happy. Range of functionality is comprised of expansion, diplomacy and managing your nation's finances and economy. Form alliances and fight co-op style with the AI and other players for ultimate victory. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. From Rome to Asian nations, you create your own warring experience. Command your armies in one of the many ancient and medieval countries including the Roman Empire, the Inca, France, Russia, Japan or the Chinese Dynasties. Age of Conquest is a turn-based grand strategy wargame.
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